Java Full Course for Beginners
Java Full Course for Beginners - Note
1. Summary
This video is a comprehensive beginner-friendly Java course by Programming with Mosh. It covers installing Java, the basics of Java programming (variables, types, control flow), and concludes with a project: a mortgage calculator. The course aims to provide a solid foundation in Java for aspiring software developers. The instructor, Mosh, emphasizes clean coding practices and offers additional resources like a cheat sheet and a complete Java series for those wanting to deepen their knowledge.
2. Key Takeaways
* **Why Java?** Java is a popular, in-demand language for app and website development, and is well-suited for object-oriented programming (OOP).
* **Installation**: The video guides through the installation of the Java Development Kit (JDK) and a code editor (IntelliJ IDEA).
* **Anatomy of a Java Program**: Key elements include classes, methods (functions within a class), access modifiers (e.g., `public`), and the `main` method (entry point).
* **Data Types**: Covers primitive types (e.g., `byte`, `int`, `float`, `boolean`) and reference types (e.g., `String`, `Date`).
* **Control Flow**: Explains comparison, logical operators, conditional statements (`if`, `else`, `switch`), and loop constructs (`for`, `while`, `do-while`, "for-each").
* **Project: Mortgage Calculator**: A practical project is introduced to apply the learned concepts.
3. Detailed Notes
**0:00:00 - 0:03:59 Introduction and Setup**
* Course overview and goals: learn Java fundamentals.
* Installation of JDK (Java Development Kit).
* Download from Oracle.com
* Accept License Agreement
* Install
* Installation of IntelliJ IDEA (code editor).
* Download Community Edition (free).
* Drag and drop to Applications folder
**0:03:59 - 0:08:41 Anatomy of a Java Program**
* **Functions (Methods)**
* A block of code that performs a task.
* Structure: `returnType functionName(parameters) { // code }`
* `void` keyword for methods that do not return a value
* **Classes**
* Containers for related methods.
* Structure: `public class ClassName { // methods }`
* **Main Method**
* The entry point of a Java program.
* Should always be `public static void main(String[] args) {}` (Explanation of `static` will come later)
* **Access Modifiers**
* `public` is most common, determining accessibility from other classes/methods.
* Pascal naming convention for classes (e.g., `MainClass`).
* Camel naming convention for methods (e.g., `myMethod`).
**0:08:41 - 0:15:59 Your First Java Program**
* Creating a new Java project in IntelliJ.
* Project setup.
* Select Java and create a new project (Command Line application)
* Give the project a name
* Base package naming convention (`com.yourname`).
* Code breakdown
* `package` statement (specifies the package the class belongs to - must end with a semicolon (;)).
* `import` (for use of classes from other packages) - not needed if the classes are from the `java.lang` package.
* `System.out.println("Hello, World!");` - printing to console (The components of the System.out.println() method were explained).
* `Ctrl + R` (Mac Shortcut) to run the code.
**0:15:59 - 0:22:54 How Java Code Gets Executed**
* **Compilation:** IntelliJ uses the Java compiler (`javac`) to convert Java code (.java) to Java bytecode (.class).
* `javac main.java` creates `main.class` (bytecode).
* Bytecode is platform-independent
* **Execution:** The Java Virtual Machine (JVM) translates bytecode to native code for the operating system.
* JVM also known as Java Runtime Environment (JRE).
* `java com.codewithmosh.Main` executes the program. (Path to .class file is important here).
* **Five Interesting Facts about Java:**
* Developed by James Gosling (Sun Microsystems, 1995, later Oracle).
* Originally called "Oak", then "Green", then "Java".
* Different editions of Java (SE, EE, ME, Card).
* Has nearly 9 million developers worldwide.
* Average Java developer salary in US is over $100,000.
* Course Structure overview.
**0:22:54 - 0:25:22 Course Structure**
* Introduction to the course structure (4 parts).
* Part 1: Fundamentals
* Part 2: OOP
* Part 3: Java APIs
* Part 4: Advanced Java Features
**0:25:22 - 0:26:21 Types**
* Fundamentals covered in the first part.
**0:26:21 - 0:29:14 Variables**
* Variables used to temporarily store data.
* Syntax: `dataType variableName = initialValue;`
* `int age = 30;` (Example)
* Initializing variables.
* Multiple variables can be declared on the same line using commas, but this is not the best practice
* Copying values between variables
* CamelCase naming convention for variables (e.g., `myAge`)
**0:29:14 - 0:34:27 Primitive Types**
* Two categories of types:
* Primitive (simple values).
* Reference (complex objects).
* **Primitive Types:**
* `byte`: 1 byte (-128 to 127).
* `short`: 2 bytes.
* `int`: 4 bytes.
* Underscores used to make numbers readable (e.g., 1_000_000)
* L suffix for Long
* `long`: 8 bytes.
* `float`: 4 bytes. - F suffix
* `double`: 8 bytes.
* `char`: 2 bytes (single character, single quotes).
* `boolean`: `true` or `false`.
**0:34:27 - 0:39:15 Reference Types**
* Used to store complex objects.
* Examples:
* `Date now = new Date();` - need the "new" keyword for creating a new object of the Date class.
* Import statement (e.g., `import java.util.Date;`) - added automatically by IntelliJ.
* Using the dot operator to access members/methods of an object.
* `System.out.println(now);` to display the value of the object
**0:39:15 - 0:43:39 Primitive Types vs Reference Types**
* Key difference is memory management.
* Primitive types are copied by *value*.
* Reference types are copied by *reference* (the address in memory).
* Example:
* With primitives, changing one variable doesn't affect the other.
* With reference types, multiple variables can point to the same object. Changes via one variable are reflected in the others.
* `Point p1 = new Point(1, 1);` (Example, the members (x, y) of a class can be accessed using the dot operator)
* Reference types store the *reference* to the object in memory, not the object itself.
**0:43:39 - 0:50:42 Strings**
* `String` is a class (reference type).
* String literals.
* Examples: `String message = "Hello, World!";`
* Shorthand for creating strings (doesn't use `new`).
* String Concatenation: Using the `+` operator (e.g., `String message2 = message + "!!";`)
* Methods of the String class.
* `endsWith()`: Checks if a string ends with a specific sequence.
* `startsWith()`: Checks if a string starts with a specific sequence.
* `length()`: Returns the length (number of characters) of a string.
* `indexOf()`: Returns the index of the first occurrence of a character or substring (returns -1 if not found).
* `replace()`: Replaces characters or substrings (returns a new string, does not modify the original; strings are immutable in Java).
* `toLowerCase()`: Converts the string to lowercase (returns a new string).
* `toUpperCase()`: Converts the string to uppercase (returns a new string).
* `trim()`: Removes leading/trailing whitespace.
* **Escape Sequences:** Special characters within strings.
* `\"`: Double quote.
* `\\`: Backslash.
* `\n`: New line.
* `\t`: Tab.
**0:50:42 - 0:53:22 Arrays**
* Used to store a list of items of the same type.
* Syntax: `dataType[] arrayName = new dataType[size];` (Older Syntax)
* `int[] numbers = new int[5];` - creates an integer array of size 5
* To access a specific item, use an index (starting from 0).
* `numbers[0] = 1;`
* Exception when using an invalid index
* `Arrays.toString(numbers)` - for printing array elements.
* Arrays class.
* `import java.util.Arrays;`
* Newer Syntax
* `int[] numbers = {2, 3, 5, 1, 4};`
* `numbers.length;` returns the array's length (number of items in array)
* Arrays have a fixed length.
**0:53:22 - 0:58:47 Multi-Dimensional Arrays**
* Used to store matrices or cubes.
* Two-dimensional arrays.
* `int[][] matrix = new int[2][3];` - two rows and three columns (2X3 matrix)
* `Arrays.deepToString(matrix);` - for printing multi-dimensional arrays.
* Use two indexes to access an element (row, column).
* Three-dimensional arrays are also supported.
* Curly Brace Syntax
* `int[][] numbers = {{1, 2, 3}, {4, 5, 6}};` - A Matrix example.
**0:58:47 - 0:62:00 Constants**
* Final variables that cannot be changed.
* Declared with the `final` keyword.
* Naming convention: Use all uppercase letters (e.g., `final float PI = 3.14f;`).
**1:01:23 - 1:03:15 Arithmetic Expressions**
* Arithmetic Operators:
* `+` (addition), `-` (subtraction), `*` (multiplication), `/` (division), `%` (modulus - remainder).
* Operands
* Increment Operator (++) and Decrement Operator (--).
* Prefix and postfix application
* Compound assignment operators: `+=`, `-=`, `*=`, `/=`.
* Parentheses have the highest priority in the order of operations
**1:03:15 - 1:07:18 Order of Operations**
* Order of operations (PEMDAS/BODMAS):
* Parentheses
* Exponents
* Multiplication and Division (same precedence, evaluated left-to-right).
* Addition and Subtraction (same precedence, evaluated left-to-right).
**1:07:18 - 1:08:40 Casting**
* Type Conversion
* Implicit (Automatic Conversion)
* Conversion to a "wider" type (e.g., `short` to `int`) is automatic. No chance for data loss
* Explicit (Manual Conversion)
* When converting to a "narrower" type or between incompatible types. Can lead to data loss.
* Syntax: `(targetDataType) expression;` (e.g., `int y = (int) 3.1;`).
**1:08:40 - 1:15:08 The Math Class**
* Defined in `java.lang` (automatically imported).
* Methods:
* `round()`: Rounds a `float` to an `int` or a `double` to a `long`.
* `ceil()`: Returns the smallest `double` value that is greater than or equal to the argument.
* `floor()`: Returns the largest `double` value that is less than or equal to the argument.
* `max()`: Returns the greater of two values (various overloads for different numeric types).
* `min()`: Returns the smaller of two values (various overloads).
* `random()`: Returns a random `double` value between 0.0 (inclusive) and 1.0 (exclusive).
* Used with multiplication to get a random number within a specific range, (e.g., `int x = (int) (Math.random() * 100)` for a random number between 0-99.
* Use parentheses to make code readable
**1:15:08 - 1:19:50 Formatting Numbers**
* The `NumberFormat` class (in `java.text`).
* `NumberFormat currency = NumberFormat.getCurrencyInstance();` (Example)
* Cannot use the new operator to instantiate (abstract class).
* Use factory methods like `getCurrencyInstance()`, `getPercentInstance()`.
* `format()` method (e.g., `String result = currency.format(1234567.891);`)
* `NumberFormat percent = NumberFormat.getPercentInstance();`
**1:19:50 - 1:25:40 Reading Input**
* The `Scanner` class (in `java.util`).
* `Scanner scanner = new Scanner(System.in);` - creates a Scanner object.
* Methods for reading input from the terminal.
* `nextByte()`
* `nextShort()`
* `nextInt()`
* `nextFloat()`
* `nextDouble()`
* `next()`: Reads the next token (word).
* `nextLine()`: Reads the entire line (including spaces).
* `trim()` - used to remove white spaces before and after a string variable.
**1:25:40 - 1:32:55 Project: Mortgage Calculator**
* A project example to demonstrate all the concepts learned so far.
* Formula for Mortgage Calculation (Principal x (MonthlyInterestRate x (1 + MonthlyInterestRate)^NumberOfPayments) / ((1 + MonthlyInterestRate)^NumberOfPayments - 1)
**1:32:55 - 1:37:14 Solution: Mortgage Calculator**
* Review of the Mortgage Calculator example code implementation.
**1:37:14 - 1:38:43 Types Summary**
* Summary of types covered.
**1:38:43 - 1:46:00 Control Flow**
* Overview of control flow concepts.
**1:39:30 - 1:39:38 Comparison Operators**
* For comparing primitive values.
* `==` (Equality).
* `!=` (Inequality).
* `>` (Greater than).
* `<` (Less than).
* `>=` (Greater than or equal to).
* `<=` (Less than or equal to).
* Boolean expression produces a boolean value.
**1:39:38 - 1:41:16 Logical Operators**
* Used to combine boolean expressions (results in a boolean).
* `&&` (Logical AND).
* `||` (Logical OR).
* `!` (Logical NOT).
**1:41:16 - 1:50:18 If Statements**
* Allow programs to make decisions.
* `if (condition) { // code block }`
* `else if (condition) { // code block }`
* `else { // code block }`
* Structure of an if statement: `if`, `else if`, `else` clauses
* Best practice: Place `else if` and `else` on the same level
**1:50:18 - 1:53:47 Simplifying If Statements**
* Simplification of if statements: Removing unnecessary code.
* Boolean Expression
**1:53:47 - 1:56:16 The Ternary Operator**
* Compact way to express conditional logic when assigning values.
* `condition ? valueIfTrue : valueIfFalse;`
**1:56:16 - 2:00:07 Switch Statements**
* Used to execute different code based on the value of an expression.
* `switch (expression) { case value1: // code; break; case value2: // code; break; default: // code; }`
* Must include break statement to prevent the next case statement from being executed
* Switch statements can use byte, short, int and String types
**2:00:07 - 2:06:05 Exercise: FizzBuzz**
* Exercise: Write a program that:
* Reads an integer input.
* Prints "Fizz" if divisible by 5.
* Prints "Buzz" if divisible by 3.
* Prints "FizzBuzz" if divisible by both 5 and 3.
* Prints the number itself otherwise.
**2:06:05 - 2:09:53 For Loops**
* Used to execute code repeatedly.
* `for (initialization; condition; increment) { // code block }`
* Initialization (executed once at the beginning).
* Condition (boolean expression, loop continues if true).
* Increment (executed at the end of each iteration).
* loopCounter to count how many times a loop is executed
**2:09:53 - 2:14:19 While Loops**
* Similar to for loops, different syntax.
* `while (condition) { // code block }`
* Used when the number of iterations is not known in advance.
**2:14:19 - 2:15:36 Do...While Loops**
* Guaranteed to execute at least once.
* `do { // code block } while (condition);`
**2:15:36 - 2:18:52 Break and Continue**
* `break`: Terminates the loop.
* `continue`: Skips the current iteration and goes to the next iteration
**2:18:52 - 2:21:59 For-Each Loop**
* Used to iterate over arrays or collections.
* `for (dataType item : arrayName) { // code block }`
* Limited features: only forward, no index access.
**2:21:59 - 2:23:27 Project: Mortgage Calculator**
* Continuing the Mortgage Calculator Project and implementing Error handling to the code
**2:23:27 - 2:28:28 Solution: Mortgage Calculator**
* Solution walkthrough and code explanation.
* Implementation of error handling (using `while(true)` loops and `if` statements to check input validity).
**2:28:28 - 2:29:25 Control Flow Summary**
* Recap of Control flow concepts.
**2:29:25 - 2:30:49 Clean Coding**
* Introduction to clean coding principles:
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